New Set of Maps

While waiting for upcoming expansion, I’ve been spending time revisiting old zones keeping an eye out for missing NPCs, missing features, or in the case of a few zones, remapping them from scratch.

Original EverQuest
* Befallen – remapped entire zone. Significantly higher quality
* North Desert of Ro – added missing NPCs
* North Kaladim – corrected some geometry, adjusted NPCs, ground spawns
* North Qeynos – touched up staircases, added missing NPCs, added missing forge
* Northern Felwithe – clarified fake wall near paladin guild, added stairs and many other touch-ups
* South Desert of Ro – added missing NPCs
* South Kaladim – added missing NPCs, added loom, minor touchups, ground spawns
* South Qeynos – touched up staircases, added missing NPCs
* Southern Felwithe – added stairs and other features to accentuate details
* The Commonlands – remapped entrance area to Befallen
* The Lavastorm Mountains – added groundspawns, NPCs, added Dark Reign NPCs, added gobin huts
* The Lesser Faydark – remapped houses near Steamfont zoneline
* The Steamfont Mountains – remapped guard houses near Ak’anon
* The Western Plains of Karana – added missing NPCs

Ruins of Kunark
* Firiona Vie – Added some missing buildings. Added missing NPCs
* Frontier Mountains – Added missing ground spawns, added more mountains for terrain
* Lake of Ill Omen – Added missing NPCs
* The Overthere – Added missing NPCs, added ground spawns
* The Warsliks Wood – remapped some of the goblin building areas

Scars of Velious
* Eastern Wastes – added missing NPCs. Added some missing coldain huts
* Kael Drakkel – Minor wall adjustments
* Skyshrine – Spent well over 12 hours adding NPCs, more details, stairs, teleports, maze, and much more. Zone looks significantly better.
* The Great Divide – remapped guard houses near Thurgadin
* The Iceclad Ocean – added missing NPCs
* The Sleeper’s Tomb – fixed all stairs. Revised labels for progression through zone. Added NPCs.
* The Wakening Land – Adding missing giant fort. Added missing NPCs

Shadows of Luclin
* Dawnshroud Peaks – added terrain
* Echo Caverns – Labeled secret door, added missing NPCs
* Grimling Forest – Added terrain, remapped all grimling huts, added NPCs
* Hollowshade Moor – Added terrain, added missing island, remapped all grimling huts
* Katta Castellum – Added NPCs, fixed doors, other minor changes
* Mons Letalis – Added terrain, adjusted zone lines
* Paludal Caverns – Added multiple lakes throughout zone
* Shadeweaver’s Thicket – Added NPCs in lava area, minor touch-ups
* Shadow Haven – Added missing NPCs
* Shar Val – Adjusted zone line to Hollowshade Moor
* The Fungus Grove – added missing NPCs, added ground spawns
* The Grey – adjusted zone lines, added detail on entry to Mons Letalis. Added terrain. Cleaned up all structures and added missing ones
* The Maiden’s Eye – Added terrain, mapped coterie outpost houses, remapped area to Akheva Ruins
* The Nexus – Added missing NPCs
* The Scarlet Desert – adjusted zone lines. Cleaned up mountain top area for clarity
* The Tenebrous Mountains – Added missing NPC
* The Umbral Plains – Added terrain
* Twilight Sea – adjusted hunters, adding missing NPCs, added terrain, added ground spawns

Depths of Darkhollow
* Chambers of Xill – remapped entire zone from scratch. Significantly higher quality.
* Lair of the Korlach – adjusted zone lines and other clarifications.

Veil of Alaris
* Beasts’ Domain – added additional hunter spawn locations

The Burning Lands
* Stratos – Adjusted hunter locations

Final Gnome Memorial Mountain Map

Finished adding a few more details to the basement area and various poles that get in the way. The final version includes a legend at the bottom, like all my other maps, with collection & hunter information, including placeholders.

In addition to GMM, for Dragonscale Hills, I added paths in the zone, some terrain near the minotaur mine area, and added the boat to Loping Planes. For Loping Planes, I added the boat back to Dragonscale Hills.

Gnome Memorial Mountain Map

Gnome Memorial Mountain

An April Fool’s Day present! I finally finished my GMM map. Took me a while to clean up the staircases and to get the elevators to line up properly. Final map looks really clean. Once I add the remaining hunters, I’ll fold these into my map download.

https://www.eqmaps.info/wp-content/uploads/2019/04/gnomemtn.zip

Below is an interactive 3D view of the zone. Use “O” key to Orbit and “H” to use Hand to drag around. Can zoom in and rotate view with your mouse.

Gnome Memorial Mountain Coming Soon

I’ve been on vacation this past week and only arrived home late last Sat night. Since then, I’ve managed to spend a few hours putting together a map of the latest EverQuest zone, Gnome Memorial Mountain. I don’t have the zone finished, but I’ve spent quite a bit of time working through details and fixing everything in 3D. The only portions auto-mapped have been the paths up and down the mountain, and I’ll run them through a few iterations of my line-minimization program. I should have a solid, although partial, set up by Monday.

Brewall

New Set of Maps

This set of maps includes final versions of all the The Burning Lands zones and quite a few changes to older zones.

Original EverQuest
* The Butcherblock Mountains – Added more terrain showing hills throughout zone.
*The Commonlands – Added a few missing NPCs and ground spawns.
*High Keep – Added missing NPCs. Added a few missing walls.
*Highpass Hold – Added a few missing NPCs.
*Kithicor Forest – Added missing NPCs and named Orcs.
*Lake Rathe – Added missing NPCs on islands, NE side, and W side of zone.
*Rathe Mountains – Added gypsy camp NPCs, paladin NPCs, and a few named mobs.
*West Freeport – Added missing NPCs.
*The Qeynos Aqueduct System – Added missing NPCs in evil area. Adjusted a few walls.

The Buried Sea
*Thalassius, the Coral Keep – remapped entire zone from scratch. Looks significantly better.
*Zhisza, the Shissar Sanctuary – remapped entrance area and pyramid. Looks significantly better.

Seeds of Destruction
*City of Dranik – Added missing NPCs. Adjusted NPC types.
*Oceangreen Village – Added missing NPCs.
*Old Bloodfields – Added missing NPCs. Adjusted NPC types.

Underfoot
*Brell’s Temple – remapped entire zone from scratch. Looks significantly better.

The Burning Lands
*Showing all hunter locations (this was on guild version of maps in beta).
*Stratos – even more sub-island platforms.
*Added legend to bottom of maps with hunter, collection, and other info.

New Set of Maps

Looking for something to do while the servers are down to install The Burning Lands?  I’ve added a final set of maps for the zones. Over the last few days, I’ve made passes through all the zones checking track and adding any missing NPC’s. I also added a few hard-to-reach islands to Stratos along with some platforms in the Plane of Smoke.

Enjoy the expansion!

Brewall

New Set of Maps

It has been a little over a month since the last set of maps. This set includes:

Shadows of Luclin
*Shadeweaver’s Thicket – remapped paths throughout zone
*Hollowshade Moor – remapped paths throughout zone

Depths of Darkhollow
*Stoneroot Falls – added mountain areas in NW. In the SW, remapped the gate area, added water, and many other changes.
*The Hive – remapped the two main towers.  Recolored the tower layers and hive area layers to make it easier to see how the various areas connect with one another.

The Buried Sea
*Zhisza, the Shissar Sanctuary – consolidated over 1/4 of all the lines. Partial cleanup of pyramid area. Hoping to finish this zone up by the next set.

House of Thule
*Feerrott, the Dream – added all the NPC’s and locations needed for the mercenary upgrade quest.
*Added maps for phinterior1a1 and phinterior1a2.

The Burning Lands
*All zones – added all zones as of 11/27 version of the maps.  They include all geometry and labels.  If there are changes between now and live, these changes will be in a separate download (down below).

 

Trials of Smoke 3D

Still testing some 3d map views. For those using my maps, in this zone, I tried to make it easier to find your way through the teleportation platforms in the NE. Each of the different areas are color coded to the respective rooms (e.g., fire = red). The teleportation pads are circular and they are color coded to which area you will be taken to.

Hotkeys when using the 3d viewer:
H = hand. Let’s you drag the model around
O = orbit. Let’s you rotate the model
mouse wheel. Zoom in & out