New Set of Maps

While waiting for upcoming expansion, I’ve been spending time revisiting old zones keeping an eye out for missing NPCs, missing features, or in the case of a few zones, remapping them from scratch.

Original EverQuest
* Befallen – remapped entire zone. Significantly higher quality
* North Desert of Ro – added missing NPCs
* North Kaladim – corrected some geometry, adjusted NPCs, ground spawns
* North Qeynos – touched up staircases, added missing NPCs, added missing forge
* Northern Felwithe – clarified fake wall near paladin guild, added stairs and many other touch-ups
* South Desert of Ro – added missing NPCs
* South Kaladim – added missing NPCs, added loom, minor touchups, ground spawns
* South Qeynos – touched up staircases, added missing NPCs
* Southern Felwithe – added stairs and other features to accentuate details
* The Commonlands – remapped entrance area to Befallen
* The Lavastorm Mountains – added groundspawns, NPCs, added Dark Reign NPCs, added gobin huts
* The Lesser Faydark – remapped houses near Steamfont zoneline
* The Steamfont Mountains – remapped guard houses near Ak’anon
* The Western Plains of Karana – added missing NPCs

Ruins of Kunark
* Firiona Vie – Added some missing buildings. Added missing NPCs
* Frontier Mountains – Added missing ground spawns, added more mountains for terrain
* Lake of Ill Omen – Added missing NPCs
* The Overthere – Added missing NPCs, added ground spawns
* The Warsliks Wood – remapped some of the goblin building areas

Scars of Velious
* Eastern Wastes – added missing NPCs. Added some missing coldain huts
* Kael Drakkel – Minor wall adjustments
* Skyshrine – Spent well over 12 hours adding NPCs, more details, stairs, teleports, maze, and much more. Zone looks significantly better.
* The Great Divide – remapped guard houses near Thurgadin
* The Iceclad Ocean – added missing NPCs
* The Sleeper’s Tomb – fixed all stairs. Revised labels for progression through zone. Added NPCs.
* The Wakening Land – Adding missing giant fort. Added missing NPCs

Shadows of Luclin
* Dawnshroud Peaks – added terrain
* Echo Caverns – Labeled secret door, added missing NPCs
* Grimling Forest – Added terrain, remapped all grimling huts, added NPCs
* Hollowshade Moor – Added terrain, added missing island, remapped all grimling huts
* Katta Castellum – Added NPCs, fixed doors, other minor changes
* Mons Letalis – Added terrain, adjusted zone lines
* Paludal Caverns – Added multiple lakes throughout zone
* Shadeweaver’s Thicket – Added NPCs in lava area, minor touch-ups
* Shadow Haven – Added missing NPCs
* Shar Val – Adjusted zone line to Hollowshade Moor
* The Fungus Grove – added missing NPCs, added ground spawns
* The Grey – adjusted zone lines, added detail on entry to Mons Letalis. Added terrain. Cleaned up all structures and added missing ones
* The Maiden’s Eye – Added terrain, mapped coterie outpost houses, remapped area to Akheva Ruins
* The Nexus – Added missing NPCs
* The Scarlet Desert – adjusted zone lines. Cleaned up mountain top area for clarity
* The Tenebrous Mountains – Added missing NPC
* The Umbral Plains – Added terrain
* Twilight Sea – adjusted hunters, adding missing NPCs, added terrain, added ground spawns

Depths of Darkhollow
* Chambers of Xill – remapped entire zone from scratch. Significantly higher quality.
* Lair of the Korlach – adjusted zone lines and other clarifications.

Veil of Alaris
* Beasts’ Domain – added additional hunter spawn locations

The Burning Lands
* Stratos – Adjusted hunter locations

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