Fresh set of maps

With the recent EverQuest update for hunters in some of the older expansions, I’ve returned to many of these zones to add information, throw around a little Song of Highsun to gate roamers back to their spawn locations, and polish up more maps.

Luckily, over the years, I had many of these mobs in my maps, but labeled as “Named”. I cleaned all this up, with hunters having the brown label with (Hunter) and the non-hunters with no designation and a regular black label. I also revised all the map legends.

A summary of changes is below, and includes something from almost every expansion. The big improvements are a completely new map for Fortress Mechanotus and large revisions to Lavaspinner’s Lair.

I’m also including some of my layer 3 maps which include collectables, trade skill markers (e.g. all the trees in Plane of Storms are in the layer 3 map marked with a “T”), and multiple zone line adjustments to make the line tight against the actual zone line.

Overall

  • Added hunters for GoD, OoW, DoN, DoD, PoR, TSS, TBS, SoF, and Underfoot.
  • Over the years, I had many of the hunter locations on my maps, labeled as “Named”. If a mob is listed as a Hunter, I flipped the color and the label accordingly.
  • Now that all expansions have hunters, I took any remaing mobs that I had labeled as Named to just the name of the mob and flipped the label color to black.
  • Removed “Named” from all map legends.
  • Updated map legends to include hunter information and spawn information if known.
  • For those that may not be aware, when I see a roaming hunter mob, I use the bard Song of Highsun to send it back to its spawn location. These are labelled with a HS at the end of the label.
  • With the use of Highsun, I have well over 100 roaming hunters where their exact spawn location is shown. Should make it easier for those non-trackers to clear out areas and wait near the spawn location.

Original EQ

  • The Liberated Citadel of Runnyeye – adjusted zone line to Misty Thicket.
  • The Lavastorm Mountains – adjusted zone line to The Broodlands.

Planes of Power

  • The Plane of Storms – – including my layer 3 map that shows all the trees (T). Useful for tradeskills.

Shadows of Luclin

  • Grieg’s End – Geometry cleanup.

Gates of Discord

  • Qinimi, Court of Nihilia – Added some missing buildings and stairs.
  • Riwwi, Coliseum of Games – Clarified hunter pathing for the two roamers approaching the arena area.

Omens of War

  • Catacombs of Dranik (C) – Added a few missing rooms not found on any map! Rooms were off a narrow hallway in SE area of zone.
  • Harbinger’s Spire – adjusted zone line to Dranik`s Scar.

Dragons of Norrath

  • The Broodlands – added zone connection to The Accursed Nest, adjusted zone line to Lavaspinner’s Lair.
  • Lavaspinner’s Lair – completely remapped western portions of zone. Massive improvement.
  • Lavaspinner’s Lair – added a secret hallway in NE part of zone!
  • The Accursed Nest – clearly labeled all the teleports back to zone-in. Cleaned up and added details.

Depths of Darkhollow

  • Dreadspire Keep – geometry cleanup at the base of the tower. Adjusted zone line to Dranik’s Scar.

Prophecy of Ro

  • Theater of Blood – geometery cleanup.

The Serpent’s Spine

  • Icefall Glacier – Song of Highsun on multiple roamers revealed how far some of these mobs travel. A HS in hunter label shows the spawn location.
  • Stone Hive – clarified elevators.

The Buried Sea

  • Katta Castrum – geometry cleanup.

Secrets of Faydwer

  • Bloodmoon Keep – miscellaneous cleanup.
  • Fortress Mechanotus – remapped almost entire zone. Significant improvement over original!
  • Meldrath’s Majestic Mansion – spent a lot of time fixing geometry, doors, stairs, and much more.
  • Meldrath’s Majestic Mansion – adjusted zone line to The Steam Factory.
  • The Steam Factory – miscellaneous cleanup.

Underfoot

  • Arthicrex – remapped zone line areas and teleport pads.
  • Brell’s Rest – adjusted zones lines.
  • Fungal Forest – adjusted zone lines and teleport pads. Added missing tunnel in SW area.
  • Pellucid Grotto – Remapped zone-in and zone-out areas for clarity.

Veil of Alaris

  • Erillion, City of Bronze – adjusted zone lines to other zones.
  • Windsong Sanctuary – including my layer 3 map that shows all the trees (T). Useful for quests involving listening to trees

Claws of Velious

  • Added additional hunter spawn locations.
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