October 13th 2021 Updates

This set of maps has a bit of everything, from original zones to the latest expansion.

Overall Changes

The biggest change with this set of maps is how all the different layers are colored. I used to use a set of 5-6 different colors and any time I needed another layer to show a second floor, basement, sub-basement, or other level, I would just use the next color. The colors I picked were high-contrast to help stand out in different UI skins.

I created a new color scheme based on a color spectrum. The main level of most zones uses black. Lower level areas use dark purple and light purple. Upper areas are green and light green. When there are even more upper area, I added different blues. That way, if looking top-down on the map, should be able to see color progression based on depth.

Over the last month, I revised 513 of the 527 zone files, adjusting everything from the layers of boats in The Buried Sea zones, layers in original zones like Erudin Palace, and complicated zones like Arx Mentis. The coloring of above/below layers should make it much easier for those visiting places and realizing there is an upstairs or downstairs to a building.

Hunters

I personally finished all the recently added hunter achievements from older expansions. All of these are included in my maps.

Any time I found a roaming mob, I tried to use bard song that gates the mob back to its spawn point repeatedly while tracking to add the exact spawn location to my maps. These are noted with a “HS” in the label. I used Magelo as basis for finding the difficult ones, but it just shows where someone killed it, not where it spawns. A particularly difficult hunter would be in Lifedrainer in Ruins of Illsalin. Magelo shows this roamer in south central, but I spawned him, gated him repeatedly, and found his spawn location in far north-east part of zone. His label is: Lifedrainer (Hunter,Roam,HS). The “HS” designates I personally used Song of Highsun to nail this spawn down. For those without tracking, you can clear roamers and stay close to the “HS” spawn locations.

Overall, my maps contain 130 different roaming hunters that have been gated back to spawn point.

Original EQ

  • Highpass Hold – added missing smuggler area (thank you Cazic.Gaekkas for message).
  • The Feerott – adjusted zone lines.
  • The Hole – added a missing Jail area (thank you Cazic.Gaekkas for message). Geometry cleanup.

Gates of Discord

  • Sewers of Nihilia, the Crematory – ran mission repeatedly to coax out all the Hunter PH locations.

Depths of Darkhollow

  • Ruins of Illsalin – For those working on hunter achievements, I used song of highsun to reveal the spawn location for Lifedrainer.

Underfoot

  • The Convorteum – remapped entire zone from scratch. Massive improvement.
  • The Convorteum – added enormous number of hunter locations after repeatedly clearing the entire zone while mapping.

Secrets of Faydwer

  • Bloodmoon Keep – Remapped NW corridor. Added additional details to map in eastern area of zone.
  • Loping Plains – remapped NE area of zone.

House of Thule

  • Grand Guild Hall – remapped entire zone from scratch.

Empires of Kunark

  • Lceanium – added two missing buildings (thank you Vox.Iueara for message), added tents, and quite a few columns.
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