The Burning Lands Beta Maps

I’ve attached a zip file containing the first three zones in The Burning Lands. Stratos, Plane of Smoke, and Empyr. The maps are still very rough.  I still have to go through and combine lines, fine tune colors, and much more. But, something is better than nothing. Right?

I’ll be doing updates to the files daily during beta, so check back at least once a day. If you follow me on Twitter, I’ll be sending out tweets after each set is published.

UPDATE: 10/30/18 11pm CST:
*Empyr – added all towers, cleaned up terrain, paths, and bridges
*Stratos – added more ledges, more npcs
*Smoke – added remaining details in SE lava area

UPDATES: 10/31/18
*Smoke – finished cleaning up SW water area, especially helpful with blinding mobs. Finished all main ramps. Second draft of teleport area in NE with labeled pads.
*Empyr- more path and terrain touch-ups

UPDATES: 11/2/18
*Smoke – added a missing ramp. Recolored the different platforms & teleporters in NE area. Color of the portal pads match the destination (lightning=yellow, water=blue, earth=brown, fire=red). If the portal takes you to a landing where the only exiting portal goes to the room, it is also colored in this same fashion.  This way, if you see a red portal, you know if you take it, you will either go directly to the room, or a landing that only leads to the room.
*Stratos – added a few more hard to reach islands and landings below islands.

UPDATES: 11/5/18
*Stratos, Smoke, Empyr – minor geometry tweaks & npc additions. Still working to get to next set of zones.

UPDATES: 11/6/18
*Aalishai: Palace of Embers- Fellowship reached this zone last night, and spent the entire evening mapping it out; afterwards, I ran my line optimizer on the rougher portions of the zone.  Didn’t realize until later that some of the houses on the west side of the zone are different sizes. Tonight, I’ll make some templates out of these houses and finalize the map. For now, the orientation markers I had done are red lines.

UPDATES: 11/7/18
*Aaslishai: Palace of Embers – Finished all the houses on west side. Also redid colors of ramps in the north. To make it easier to find the ramp entrances, I added the grey boulders at the bottom of each ramp. Hopefully tonight will get access to palace area and can finish off this zone.

UPDATES: 11/9/18
*Aaslishai: Palace of Embers – Finished mapping the palace area.
*Stratos – added more ledges below the islands.

UPDATES: 11/11/18
*Esianti: Palace of the Winds – First version of zone. Looks fairly good, but still need to optimize lines and other cleanups.

UPDATES: 11/12/18
*Esianti: Palace of the Winds – Optimized lines and did a few touch-ups. Map finalized.
*Doomfire, the Burning Lands – Did the quest from Doomfire last night. Not quite enough DPS to kill all the NPCs within the time limits, but fun to go back there.  I had cleaned up the geometry in this zone earlier in the year.  Added the full set of maps to this zip file.

UPDATES: 11/14/18
*Mearatas: The Stone Demesne – Partial map. Still working on some of the areas and you may see different colored markers as geometry placeholders.  Hoping to finalize it tonight.

SUPER BONUS UPDATES: 11/14/18
*The Chamber of Tears: Made it to final zone tonight! Small part of zone mapped.

UPDATES: 11/19/18
*Mearatas: The Stone Demesne – Finalized map. Added all the NPC’s I could track.
*Stratos – added more NPC’s and adjusted their locations based on changes.

UPDATES: 11/26/18
*All – updated NPC’s to reflect updates to quests, raids, regular, and etc.
*Stratos – added more platforms below the main islands. Also added a few a second level below.

UPDATES: 12/10/18
* All – folded the maps into the core set of map files. I’ll leave the link below if anyone is curious on what they looked like during beta. Going forward, the maps will be maintained with the rest of the files.

The Burning Lands Beta Maps

New Set of Maps

Updates in this set span every expansion.

Overall
*The “to” and “from” for all zones have been adjusted to use the exact name of the zone. Took quite a bit of time trying to fix them all!
Some examples:
North Desert of Ro versus “North Ro” or “Northern Ro”
The Northern Plains of Karana versus “North Karana”
The Ruins of Old Guk versus “Lower Guk” or “Lguk”
The Ocean of Tears versus “Ocean of Tears” or “OOT”
Kithicor Forest versus “Kithicor Woods” or “Kithicor”
The Warsliks Woods versus “Warsliks Wood” or “Warslisk Woods”
The Overthere versus “Overthere”
Wall of Slaughter versus “Walls of Slaughter”
Nobles’ Causeway versus Noble’s Causeway
*Made a complete sweep of all labels looking for large labels (size 3) when they should be medium (size 2). Size 3 is only used for zone connections.

Original EQ
*Nektulos Forest – Remapped paths throughout zone.
*Kithicor Forest – Remapped paths throughout zone.
*Butcherblock Mountains – Remapped paths throughout zone. Added Forge on north side of zone.
*Greater Faydark – Remapped paths throughout zone. Redid orc tents. Added some missing NPCs.
*Lesser Faydark – Remaped paths throughout zone. Redid orc tents. Added missing NPCs.
*Toxxulia Forest – Remapped the kobold tents. Added small portions of path.
*Commonlands – Remapped all buildings. Added missing NPCs. Remapped paths throughout zone.
*Rivervale – Small geometry revisions. Added Pottery Wheel. Added Oven.
*The Rathe Mountains – Added quite a few NPCs, cleaned up numerous buildings and tents
*Lake Rathetear – Added a missing area in the NE where barbarian group was on a hill. Added missing NPCs.

Ruins of Kunark
*The Warsliks Woods – added second floor to buildings near Cablis.

Shadows of Luclin
*Vex Thal – adjusted some hunter locations

Planes of Power
*Plane of War – added Grandmaster room and chess board. Added lots of labels for PoW quests.
*Plane of Tactics – added labels tied to Plane of War quest lines

Depths of Darkhollow
*Ruins of Illsalin – added a missing upper level area on east side leading to an instance entrance.
*Illsalin Marketplace – redid entire map from scratch. Much higher quality. Clearly show fake walls.
*Temple of the Korlach – redid almost entire zone from scratch. Much higher quality.
*The Nargilor Pits – redid entire zone from scratch. Clearly show fake floor trap.
*Stoneroot Falls – added all the missing ramps and cleaned up all the platform z-axis issues.
*Caverns of the Lost – cleaned up map and added walls that were straight.

The Serpent’s Spine
*Ashengate, Reliquary of the Scale – added doors. Cleaned up final west wing room.
*Direwind Cliffs – cleaned up cliff area leading to Ashengate
*Sunderock Springs – adjusted zone line to Direwind Cliffs.
*The Steppes – added paths, terrain, adjusted zone lines, added buildings, many other improvements.
*Goru`kar Mesa – added paths, terrain, adjusted zone lines to Steppes and Blightfire Moors.
*Icefall Glacier – added missing caves.

Rain of Fear
*Grelleth’s Palace, the Chateau of Filth – started fixing geometry for this zone. Looks better, but lot of work left.

Empires of Kunark
*Chardok – Remapped Sokokar area. Added missing Hunters.

 

 

Revised map of The Nargilor Pits

Just finished revising map for The Nargilor Pits (Illsalinc).  Redid almost entire map to get it clean. Will be included in October updates.

Revised map for Temple of the Korlach

Just finished revising map for Temple of the Korlach (Illsalinb).  Redid almost entire map to get it clean. Will be included in October updates. Original map had lot of objects in SW area of zone, but they were minor variations of floor height. I only include pillars or walls in my map. Also, much easier to see the different underwater passages and layout.

Revised map for Illsalin Marketplace

Just finished revising map for Illsalin Marketplace (Illsalina).  Redid almost entire map to get it clean. Will be included in October updates.

New website section – Map Comparisions

I added a new section to the website called Map Comparisons. It can be found in the top menu.  I added this section to try to show highlights of some of the differences between my map files and others. The slider tool from Twenty20 made adding these very simple and if anyone has a Word Press site and looking for something similar, I highly recommend the plugin.

https://www.eqmaps.info/map-comparisons/

New set of maps

The updates in this set span a few different expansions.

Original EQ
*Changed labels in multiple zones from Qeynos Catacombs to the correct zone name, Qeynos Aqueduct System.
* Qeynos Aqueduct System – revised labels referencing connections to North and South Qeynos. Added stairs and tweaked colors to make it a bit easier to see some layers.

Shadows of Luclin
* Paludal Caverns – recolored some areas from lower to upper areas.
* Changed labels in multiple zones from Shadowhaven to the correct zone name, Shadow Haven.

Planes of Power
Ragrax, Stronghold of the Twelve – redid entire map from scratch. All the maps I could find had horrible z-axis issues or were not accurate.

Depths of Darkhollow
* Undershore – added missing ramps. Recolored NW and SE areas to make it easier to see different levels and the underground areas.

Call of the Forsaken
* Agin-Hiz – added second floors to most of the houses. Also cleaned up circular buildings with nearby walls.

Ring of Scale
* Gorowyn – added multiple hunter mob locations
* Howling Stones – added multiple hunter mob locations

New Set of Maps 2018.07.19

The updates in this set span a few different expansions.

Ruins of Kunark
* Trakanon’s Teeth – added aqueduct level

Scars of Velious
* Tower of Frozen Shadow – remapped portions of several levels to fix walls and label fake walls.

Shadows of Luclin
* Tenebrous Mountains – added missing Coterie buildings in the eastern part of zone. Also redid areas of the large castle.

Depths of Darkhollow
* Corathus Creep – remapped all the buildings & structures in the southeastern area, including the gate. Added missing NPCs and some other named mobs.

Prophecy of Ro
* Theater of Blood – added terrain, remapped theater area, added rare NPCs
* The Elddar Forest – spent quite a bit of time cleaning up all the buildings, colorized the different levels, and added missing towers.  Added giant houses in western part of zone.

Call of the Forsaken
* The Dead Hills – added some Hunter locations
* Neriak Fourth Gate – added missing doors. Added pillars in western area. Fixed geometry and stairs.

The Darkened Sea
*Arx Mentis – cleaned up geometry, changed colors of some of the layers to make it easier to navigate. Added stairs. Maybe less people will get lost in this zone!
*Combine Dredge – worked on the towers. Added all levels and staircases. Note that the western tower has an upper level that is accessible by climbing one of the tentacles.

 

New set of map files 2018.06.15

Over the last month, I’ve spent quite a bit of time trying to finish Omens of War zones. Managed to slog through the instances, and aside from a large stack of jacinth’s, glad they are complete.  I’ve already finished Dragons of Norrath zones, and I will start trying to finish all of Depths of Darkhollow.

Omens of War
* The Bloodfields – redid entire map from scratch
* The Ruined City of Dranik – redid entire map from scratch
* Catacombs of Dranik (A-C) – redid entire maps from scratch
* Dranik Sewers (A & C) – redid entire maps from scratch
* Dranik Sewers (B) – took Goodurden’s map, made some minor alterations, added water features
* On all the Catacomb & Sewer maps, I added any named mob locations and traps

Depths of Darkhollow
* Undershore – added ramps and bridges leading to elevated werewolf area in the NW

The Broken Mirror
* Crypt of Decay – added quite a few collection spawn locations and ground spawns

New set of map files 2018.05.25

With maps through Gates of Discord redone, and Omens of War almost finished, I made a pass through subsequent expansions.

Overall
* Standarized color of paths across all zones. Changed the following: Butcherblock Mountains, Lesser Faydark, Steamfont Mountains, Lake of Ill Omen, The Overthere, Wall of Slaughter, Crescent Reach, Blightfire Moors, Goru’kar Mesa, Loping Plains, Hills of Shade,Bloody Kithicor, Oceangreen Hills, Oceangreen Village, Old Field of Scale, Sarinth, Grelleth’s Palace, Plane of Shadow, The Dead Hills,Bixie Warfront, Neriak Fourth Gate, Demi-Plane of Life, Demi-Plane of Decay, and Al`Kabor’s Nightmare.
* Standardized color of bridges across zones: The Halls of Betrayal, Warsliks Wood, Ethernere Tainted West Karana, Goru`kar Mesa, Pellucid Grotto, Direwind Cliffs, The Accursed Nest, East Freeport, North Kaladim, South Kaladim, Tutorial, Toxxulia Forest,The Feerrott, Rivervale, Felwithe, and Clan Crushbone

Ruins of Kunark
* Burning Wood – removed double labels
* Frontier Mountains – mountain touchups

Scars of Velious
* The Wakening Land – colored layers of tower going to Plane of Growth

Omens of War
* The Bloodfields – added path. Continued geometry cleanup.

Depths of Darkhollow
* Caverns of the Lost – Removed over half of the 3035 lines in original map
* Coven of the Skinwalkers – recolored layers to clearly see different levels of zone
* Living Larder – Removed over half of the 2032 lines in original map
* Shadowspine – Cleaned up geometry. Added doors.
* Shadowed Grove – Cleaned up all the geometry. Looks much better.
* Snarlstone Dens – Removed over half of the 2650 lines in original map
* Sporali Caverns – Removed over half of the 2410 lines in original map. Recolored layers.
* Stoneroot Falls – general map cleanup. Colored upper levels of ramps. Lot more to do.
* Undershore – general map cleanup. Colored upper levels of ramps. Lot more to do.
* Queen Sendaii’s Lair – Cleaned up map

Prophecy of Ro
* The Elddar Forest – Removed over half of the 10836 lines in original map.
* Tunare’s Shrine – cleaned up map
* Deathknell, Tower of Dissonance – colored layers

The Serpent’s Spine
* Crescent Reach – general geometry cleanup.
* Blightfire Moors – added steps for castle in the NW.
* Frostcrypt – recolored Goodurden’s map, added stairs, and did geometry revisions.
* The Steppes – Removed/Consolidated 3356 lines out of original 5370.
* Sunderock Springs – Removed/Consolidated 4010 lines out of original 7421.
* Valdeholm – Recolored levels. Cleaned up geometry. Added stairs and much more.

The Buried Sea
* Thalassius, the Coral Keep – recolored the layers

Secrets of Faydwer
* Loping Plains – general geometry cleanup.
* Hills of Shade – general geometry cleanup.

Underfoot
* The Foundation – general geometry cleanup.
* Fungal Forest – recolored rivers and different zone layers
* Lichen Creep – separated colors on layers. Also show all dangerous falling spots near castle area with yellow lines
* Pellucid Grotto – redid buildings in west side of zone.

House of Thule
* Sunrise Hills – changed color of hills in middle areas of zone from black to grey. The hills are not hard barriers.
* Sanctum Somnium – colored main level of zone black. Used other colors for layers. Clearly marked pit traps.

Veil of Alaris
* City of Bronze – attributing original map from Unknown to Zigie. Found name in geometry of map. Recolored layers
* Sarith, City of Tides – recolored some of the layers
* Sepulcher of Order – recolored zone. Can now clearly see the two layers. Converted all non-walls to grey.
* Valley of Lunanyn – adjusted zone lines.
* Windsong Sanctuary – recolored portal path out

Rain of Fear
* Shard’s Landing – recolored different layers. Easier to see second floors in houses in the cave

Call of the Forsaken
* Neriak Fourth Gate – Recolored zone layers. Added stairs in buildings.

The Darkened Sea
* Degmar, the Lost Castle – labeled and colored the secret, locked doors
* Thuliasaur Island – added all structures around dock area. Redid giant houses. Added missing walls in lizard areas. Added grey terrain lines. More labels.