New set of map files 2018.05.15

It’s been about a month, time for another set of maps!  In this set, in pre-LDoN zones, I’ve tried to standardize the colors of paths, added tons of succor locations. Since I’ve reworked most of the zones prior to LDoN, I spent quite a bit of time in Omens of War and Gates of Discord.  Most of these maps were done a long time ago with automap on.  Spent countless hours on Sewers of Nihilia instances, Barindu, Riwwi, Bloodfields, Dranik’s Hollows instances, Sewers of Dranik, and Wall of Slaughter.  In Prophesy of Ro, I redid the coloring of the upper layers making it easier to understand the zone.  While in a 3-D mode, I reworked a few zones in The Darkened Sea, including the colors for the layers in Tempest Temple (along with redoing all the coral formations near Caverns of Endless Song.  Also, spent far too much time in Degmar, I added missing information, straighted out walls, did stairs, and recolored the different layers of zone. Took quite a bit of time, but even without a height filter on, it is much easier to see how to get around this zone.

Next the next map set should include all the remaining OoW and GoD zones I have not cleaned up. I should also have the remaining Darkened Sea maps redone.  After that, I’ll be filling in the gaps between those two.

Original EQ:
* Erudin – added Dusty Broken Shield ground spawn and tweaked zone perimeter for it.
* Erudin Palace – added Old Silver Coin ground spawn
* Gorge of King Xorbb – added Emerald-Tipped Staff ground spawn
* Nedaria’s Landing – redid dock area. redid building in N part of zone. Added 2nd floor to houses. Added quite a few missing NPCs
* Rivervale – added Torn Old Pouch ground spawn
* North Qeynos – Changed color of path
* Stonebrunt Mountains – Changed color of path
* Qeynos Hills – Changed color of path
* Jaggedpine Forest – Changed color of path. Also redid buildings in dock area and building in the north (it was a blue rectangle).

Scars of Velious:
* Iceclad Ocean – added all NPC’s, added ground spawns

Luclin:
* The Bazaar – added succor location
* Echo Caverns – added all NPC’s. Adjusted zone lines. Added secret door.
* Shadowhaven – changed color of teleport pad back to Nexus.
* The Deep – added succor location
* Ssraeshza Temple – added succor location
* Vex Thal – added succor location

Planes of Power:
* Plane of Justice – added succor location
* Plane of Air – added succor location
* Plane of Nightmare – added succor location
* Plane of Tactics – added succor location
* Tower of Solusek Ro – added succor location
* Plane of Innovation – added succor location
* Plane of Water – added succor location
* Plane of Storms – added succor location
* Bastion of Thunder – added succor location
* Ruins of Lxanvom – added succor location

Legacy of Ykesha:
* Crypt of Nadox – Added Cryptic Page ground spawn
* Dulak’s Harbor – added succor location
* Hate’s Fury – added succor location
* Torgiran Mines – added succor location. Added Eerie Ore ground spawns

Gates of Discord:
* Barindu, Hanging Gardens – redid zone perimeter, buildings, and layers of pyramid
* Natimbi, the Broken Shores – adjusted zone line to Qinimi
* Qinimi – redid Ukun kennel area, nearby houses, and numerous buildings. Added ground spawns.
* Riwwi – cleaned up houses. Cleaned up balcony overlooking arena.
* Sewers of Nihilia, Pool of Sludge – redid large portions of map.
* Sewers of Nihilia, Lair of Trapped Ones – redid map from scratch.
* Sewers of Nihilia, Purifying Plant – redid large portions of map.
* Sewers of Nihilia, the Crematory – redid large portions of map.

Omens of War:
* Asylum of Anguish – remapped large portions of zone.
* Bloodfields – remapped almost entire zone. Looks significantly better.
* Dranik’s Hollows (A) – remapped large portions of zone.
* Dranik’s Hollows (B) – remapped large portions of zone.
* Dranik’s Hollows (C) – remapped large portions of zone.
* Riftseeker’s Sanctum – dropped number of lines from 16661 to 5910
* Noble’s Causeway – minor touchups
* The Ruined City of Dranik – remapped large portions of zone.
* Sewers of Dranik (B) – remapped large portions of zone.
* Wall of Slaughter – Was midway through redoing this zone, and realized Goodurden already redid it. Merged what I had with his.

Prophecy of Ro:
* Relic – split upper areas of zone into two distictly colored areas. Much easier to understand layout.
* Skylance – partial cleanup of geometry

The Serpent’s Spine:
* Blackfeather Roost – Optimized lines and cleaned up teleport pads.

The Darkened Sea
* Tempest Temple – added missing NPCs. Redid most of coral area. Recolored and cleaned up zone geometry. Much easier to understand layout.
* Katta Castrum: Deluge – added missing NPCs
* Brother Island – added missing NPCs.
* Caverns of Endless Song – added missing NPCs. Recolored and cleaned up zone geometry. Much easier to understand layout.
* Degmar, the Lost Castle – added missing NPCs and ground spawns. Cleaned up geometry, recolored zone layers to make it easier to understand the zone.
* Thuliasaur Island – general geometry cleanup. Added some structures around dock area.

How big is EverQuest?

Yesterday, while I was playing, someone in general chat asked what the largest zone in EverQuest was.  There was a bit of banter that is was Commonlads, West Karana, or maybe the new Frontier Mountains.  None of these, however, were even in the top 10.  As I work on maps, I have a database of all kinds of data (last revision, presence of traps, one-way walls, teleporters, hunter information) and among this data is the total x and total y distance (which takes into account +/- coordinates).

Top 100 largest zones in EverQuest:

Zone Name Expansion FileName XSize(ft) YSize(ft) Total(ft^2) Miles^2
The Iceclad Ocean 03-Velious iceclad 34391 16299 560538909 20.1
Timorous Deep 02-Kunark timorous 13841 23124 320059284 11.5
East Wastes: Zeixshi-Kar’s Awakening 20-RoF eastwastesshard 12982 11425 148319350 5.3
Eastern Wastes 03-Velious eastwastes 12980 11425 148296500 5.3
Firiona Vie 02-Kunark firiona 9886 14045 138848870 5.0
The Overthere 02-Kunark overthere 8704 15732 136931328 4.9
Lake of Ill Omen 02-Kunark lakeofillomen 12321 10910 134422110 4.8
Scorched Woods 24-EoK scorchedwoods 10096 12896 130198016 4.7
The Buried Sea 14-TBS buriedsea 11146 11094 123653724 4.4
The Ocean Of Tears 01-Original oceanoftears 18038 6748 121720424 4.4
Frontier Mountains 24-EoK frontiermtnsb 10034 11126 111638284 4.0
The Skyfire Mountains 02-Kunark skyfire 9599 11445 109860555 3.9
Katta Castrum 14-TBS kattacastrum 10358 10356 107267448 3.8
The Dreadlands 02-Kunark dreadlands 16504 6404 105691616 3.8
The Western Wastes 03-Velious westwastes 9921 10477 103942317 3.7
The Burning Wood 02-Kunark burningwood 7943 12642 100415406 3.6
The Western Plains of Karana 01-Original qey2hh1 16170 5937 96001290 3.4
Frontier Mountains 02-Kunark frontiermtns 9296 10294 95693024 3.4
The Swamp of No Hope 02-Kunark swampofnohope 8594 10410 89463540 3.2
The Great Divide 03-Velious greatdivide 9790 8571 83910090 3.0
The Southern Planes of Karana 01-Original southkarana 7135 11518 82180930 2.9
Trakanon’s Teeth 02-Kunark trakanon 10575 7402 78276150 2.8
East Karana 01-Original eastkarana 9544 7900 75397600 2.7
The Plane of Nightmare 05-PoP ponightmare 6968 10568 73637824 2.6
The Wakening Land 03-Velious wakening 9947 7401 73617747 2.6
Warsliks Wood 02-Kunark warslikswood 8711 8310 72388410 2.6
Stonebrunt Mountains 01-Original stonebrunt 7573 9508 72004084 2.6
Everfrost Peaks 01-Original everfrost 8402 8202 68913204 2.5
The Emerald Jungle 02-Kunark emeraldjungle 8673 7830 67909590 2.4
The Skyfire Mountains 25-RoS skyfiretwo 8384 7867 65956928 2.4
The Plane of Tranquility 05-PoP potranquility 7998 7998 63968004 2.3
The Accursed Nest 10-DoN thenest 9412 6563 61770956 2.2
The Rathe Mountains 01-Original rathemtn 6567 8987 59017629 2.1
Erud’s Crossing 01-Original erudsxing 7527 7385 55586895 2.0
The Plane of Growth 03-Velious growthplane 7185 7645 54929325 2.0
Sanctum Somnium 18-HoT somnium 7138 7591 54184558 1.9
Loping Plains 15-SoF lopingplains 7747 6712 51997864 1.9
Dragonscale Hills 15-SoF dragonscale 6271 8288 51974048 1.9
Beasts’ Domain 19-VoA beastdomain 6366 7976 50775216 1.8
The Overthere 25-RoS overtheretwo 5381 9287 49973347 1.8
Morell’s Castle 18-HoT morellcastle 8063 5950 47974850 1.7
Jaggedpine Forest 01-Original jaggedpine 7177 6099 43772523 1.6
Redfeather Isle 14-TBS redfeather 7279 5898 42931542 1.5
Hollowshade Moor 04-Luclin hollowshade 6359 6627 42141093 1.5
Butcherblock Mountains 01-Original butcher 6790 6176 41935040 1.5
Heart of Fear: The Threshold 20-RoF heartoffear 6349 6554 41611346 1.5
Shadeweaver’s Thicket 04-Luclin shadeweaver 5963 6908 41192404 1.5
The Field of Bone 02-Kunark fieldofbone 5676 7236 41071536 1.5
Blightfire Moors 13-TSS moors 7683 5291 40650753 1.5
Muramite Proving Grounds 09-OoW provinggrounds 6379 6354 40532166 1.5
Ethernere Tainted West Karana 21-CotF ethernere 6753 5839 39430767 1.4
The Northern Plains of Karana 01-Original northkarana 6399 6094 38995506 1.4
Valdeholm 13-TSS valdeholm 5362 7198 38595676 1.4
Field of Scale 16-SoD oldfieldofboneb 4663 7273 33913999 1.2
Old Field of Scale 16-SoD oldfieldofbone 4663 7272 33909336 1.2
Blackfeather Roost 13-TSS roost 5128 6598 33834544 1.2
The Plane of Valor 05-PoP povalor 4541 7269 33008529 1.2
Plane of Health 23-TBM pohealth 5759 5672 32665048 1.2
Thundercrest Isles 10-DoN thundercrest 6196 5270 32652920 1.2
Grelleth’s Palace, the Chateau of Filth 20-RoF grelleth 4594 7107 32649558 1.2
Erillion, City of Bronze 19-VoA cityofbronze 5338 5991 31979958 1.1
Thuliasaur Island 22-TDS thuliasaur 6753 4653 31421709 1.1
The Plane of Storms 05-PoP postorms 5640 5556 31335840 1.1
Natimbi, The Broken Shores 08-GoD natimbi 4510 6940 31299400 1.1
Maiden’s Grave 14-TBS maidensgrave 5609 5494 30815846 1.1
Monkey Rock 14-TBS monkeyrock 5356 5737 30727372 1.1
Brother Island 22-TDS brotherisland 5356 5735 30716660 1.1
North Desert of Ro 01-Original northro 3138 9730 30532740 1.1
Nedaria’s Landing 01-Original nedaria 8299 3673 30482227 1.1
Deadbone Reef 14-TBS deadbone 5368 5539 29733352 1.1
The Plane of War 05-PoP powar 4640 6304 29250560 1.0
Sunrise Hills 18-HoT neighborhood 4610 6291 29001510 1.0
Sunderock Springs 13-TSS sunderock 3902 7337 28628974 1.0
Solusek Ro’s Tower 05-PoP solrotower 5013 5708 28614204 1.0
The Halls of Honor 05-PoP hohonora 4982 5733 28561806 1.0
Lake Rathetear 01-Original lakerathe 5276 5403 28506228 1.0
The Feerrott 01-Original feerrott 6602 4313 28474426 1.0
The Plane of Disease 05-PoP podisease 4683 6050 28332150 1.0
Commonlands 01-Original commonlands 7959 3534 28127106 1.0
The Greater Faydark 01-Original gfaydark 5290 5265 27851850 1.0
Heart of Fear: The Rebirth 20-RoF heartoffearb 5485 5016 27512760 1.0
Gulf of Gunthak 06-LoY gunthak 4579 5924 27125996 1.0
Old Commonlands 16-SoD oldcommons 7867 3435 27023145 1.0
Combine Dredge 22-TDS dredge 6422 4129 26516438 1.0
Icefall Glacier 13-TSS icefall 5312 4942 26251904 0.9
Jardel’s Hook 14-TBS jardelshook 5747 4557 26189079 0.9
The Twilight Sea 04-Luclin twilight 4057 6187 25100659 0.9
Lceanium 24-EoK lceanium 5083 4803 24413649 0.9
Yxtta, Pulpit of Exiles 08-GoD yxtta 6301 3870 24384870 0.9
Wall of Slaughter 09-OoW wallofslaughter 5291 4576 24211616 0.9
Hills of Shade 15-SoF hillsofshade 4543 5319 24164217 0.9
Solteris, the Throne of Ro 14-TBS solteris 2790 8336 23257440 0.8
The Umbral Plains 04-Luclin umbral 4752 4877 23175504 0.8
South Desert of Ro 01-Original southro 3798 6087 23118426 0.8
Kod’Taz, Broken Trial Grounds 08-GoD kodtaz 4288 5369 23022272 0.8
Plane of Shadow 20-RoF poshadow 5047 4561 23019367 0.8
Steamfont Mountains 01-Original steamfontmts 5549 4144 22995056 0.8
Valley of Lunanyn 19-VoA arelis 3761 6081 22870641 0.8
Tipt, Treacherous Crags 08-GoD tipt 4490 5073 22777770 0.8
Oceangreen Hills 16-SoD oceangreenhills 3341 6748 22545068 0.8

How large was each expansion:

Expanion Sum of Total(ft^2) Sum of Miles^2
02-Kunark 1545655386 55.4
01-Original 1270959050 45.6
03-Velious 1131601888 40.6
14-TBS 502531773 18.0
05-PoP 425067989 15.2
04-Luclin 380516857 13.6
20-RoF 368050210 13.2
24-EoK 298181755 10.7
13-TSS 263754395 9.5
16-SoD 239088519 8.6
09-OoW 206221648 7.4
18-HoT 192783342 6.9
08-GoD 188107625 6.7
19-VoA 183856684 6.6
15-SoF 183009113 6.6
10-DoN 144740289 5.2
25-RoS 134427564 4.8
07-LDoN 130674845 4.7
22-TDS 100917380 3.6
21-CotF 98379223 3.5
12-PoR 81194513 2.9
17-Underfoot 80625035 2.9
06-LoY 60798138 2.2
11-DoD 57829067 2.1
23-TBM 40687049 1.5
Grand Total 8309659337 298.1

Notice the grand total? Over 298.1 square miles! And this isn’t just vast open computer generated trees or desert; most of this area is densely packed buildings and dungeons.

Brewall

New set of map files 2018.04.09

New set of map files. Something across almost all the expansions:
Original EQ:
*Everfrost Peaks: Added building in northern caves. Added ground spawn locations for Barbarian skeleton pieces and a few others I found.
*North Qeynos: Added ground spawn for Old Silver Coin.
*South Qeynos: Added entrance to Qeynos Aquaducts located in the water off the dock area (#19 from EQAtlas maps).
*Qeynos Hills: Added ground spawns for Ebon Lotus and Library of Erudin collectible cards.
*The Jaggedpine Forest: Added ground spawns for Fertile Earth and Ervonis’s Axe.
*The Hole: Added ground spawn for Outcast’s Journal, Old Paineel Book, and Ancient Book Cover.
*North Felwithe: Added ground spawn for Old Silver Coin.
Ruins of Kunark:
*Skyfire Mountains: Added 3 islands in center of lava lake. Added ground spawn of Skyfire Pumice on one of them. Also added Fusable Igneous Ore and Golden Dagger.
*Temple of Droga: Clarified the one-way fall in SE area of zone.
Planes of Power:
Plane of Disease: Labeled Gryme’s Crypt Key on locked door (and unpickable).
Lost Dungeons of Norrath:
The Chambers of Eternal Afflictions: Added doors and missing walls/stairs in SW corner of zone.
Gates of Discord:
Ikkinz, Chambers of Destruction: Cleaned up map.
Txevu: Remapped entire zone from scratch. All the maps I could find looked horrible, and most were upside down! Labeled all locked doors.
Qvic: Clarified zone-in location to Txevu.
Qinimi: Cleaned up map
Tipt: Labeled Harshly Spiked Key on locked door to Riddler area (and unpickable).
Omen’s of War:
Dranik’s Scar: Remapped entire zone from scratch. Added hill terrain. Looks much better.
Noble’s Causeway: Merged over 5,400 lines out of map with no loss of quality. Cleaned up large portions and added lots of details.
Wall of Slaughter: Started remapping this zone and realized Good had redone it recently. Fused his map with mine, but I’m still adjusting the upper castle areas.
Depths of Darkhollow:
The Hive: First cut and cleaning up this zone. Recolored and removed lot of confusing duplicate lines. Lot left to do, but holding off until I’m done through OoW.
The Serpent’s Spine:
Crescent Reach: Remapped the skeleton building in the NE newbie area. Added groundspawns. Labeled locked door in the inn area as pickable.
Blightfire Moors: Remapped the NW tower. Also remapped the SE Bixie houses.
Seeds of Destruction:
Oceangreen Hills: Remapped NE Castle and ramparts/upper areas. Remapped northern caves. Added missing NPCs and quest givers.
Oceangreen Village: Remapped houses. Added hill terrain. Added missing NPCs and quest givers.
Ring of Scale:
Veeshan’s Peak: Recolorized zone, added doors, and added lots of collectible ground spawn locations.

 

New set of map files – 2018.03.09

Just published a new set of map files. As I was farming for tradeskill drops or traveling through a zone the last few months, I added ground spawns or remapped areas.  Many of the redos are significant improvements.  Some highlights:

Original EQ
Castle Mistmore – Added ground spawns for Taste of Enticement and Leatherbound Journal
Permafrost Caverns – Added ground spawns for Permafrost Crystals
Kunark
Warsliks Wood – Added ground spawns for Scroll in a Bottle and Meditation Blanket
Luclin
Akheva Ruins – Added Section of Parchment ground spawn
Shadeweaver’s Thicket – Added tradeskill locations and Gor Taku merchants. All these years and I never knew some of the aliens were merchants!
Shar Vahl – Added Shar Vahl forge
Planes of Power
Plane of Tranquility – Added Rune of Xor ground spawn
Gates of Discord
Inktu’Ta – removed old x/y coordinates. Clean up. Fixed all the stairs. Looks much better.
Sewers of Nihilia, Pool of Sludge – redid map. Looks much better.
Tacvi – redid entire map from scratch. Massive improvement over original map.
Yxtta- redid map, except for primal caves. Had to do something while farming hynids.
Omens of War
Noble’s Causeway – Added Soulstone Shard ground spawn
The Ruined City of Dranik – Cleaned up eastern side of the zone. Will eventually redo other parts to match.
Scars of Velious
The Wakening Land – Added tons of Yew Leaf ground spawn points to map. They seem to respawn in same locations.
Western Wastes – Realized map I had the eastern side of zone was at base of mountains. There were worms on the hill beyond. Redid entire eastern side of zone. Also added multiple NPCs
Secrets of Faydwer
Dragonscale Hills – consolidated lines. Went from 12,311 to 8,478 lines.
Fortress Mechanotus – Added Plink Squichbolt and Researcher Stripcog
Hills of Shade – consolidated lines. Went from 12,725 to 7,811 lines. Recolored all lines.
Tinmizer’s Wunderwerks (dragonscalea)- Added zone, and cleaned up
Seeds of Destruction
Oceangreen Village – Added tradeskill locations. Touched up buildings. Added NPCs
Hatchery Wing – Redid 90%+ of zone. Looks significantly better.
Dragons of Norrath
Lavaspinner’s Lair – general cleanup. Recolored to match my color conventions. Clearly marked the fake wall and secret area.
Depths of Darkhollow
Ruins of Illsalin – cleaned up geometry. Recolored zone. Much easier to see the different levels (everything was black in original version) and see the bridges
The Serpent’s Spine
Goru`kar Mesa – redid rivers
Stone Hive – first cut cleaning up the zone. Consolidated more than half the lines. Waiting for patch to fix the map editing tool; need it to clean up remaining areas.
House of Thule
The Library – redid entire zone. Looks much better
The Broken Mirror
Added considerable number of collection spawn points across all zones.
Added Hunters to all maps, including ones that spawn in HA’s.
Empires of Kunark
Added considerable number of collection spawn points across all zones.
Rebuilt all the map legends.
Ring of Scale
Added considerable number of collection spawn points across all zones.
Added Hunters to all maps, including ones that spawn in HA’s.

New Set of Maps! 2018.01.05

As I’ve been doing the quests, hunters, and more exploring in Ring of Scale, I’ve been updating my map files.  The latest full version is below.  The legends at the bottom are still in-progress, but at least it has all the hunters & their respective placeholders.

For users on progression servers, I’ve added a number of NPCs in older zones as I’ve run across them. Seems that every time I run through a zone, I can still find something that is missing!

https://www.eqmaps.info/wp-content/uploads/2018/01/brewall.zip

Ring of Scale maps

Ring of Scale maps:
https://www.eqmaps.info/wp-content/uploads/2017/11/RingOfScale.zip

Included:
* Frontier Mountains (EoK) – shows connection to RoS
* Scorched Woods (EoK) – shows connection to RoS
* The Overthere (RoS) – new! 2017.10.26 – updated! 2017.10.31
* The Skyfire Mountains (RoS) – new! 2017.10.26 – updated! 2017.10.31
* The Howling Stone (RoS)  – new! 2017.10.30 – updated! 2017.10.31
* Sathir’s Tomb (RoS) – new! 2017.10.30 – updated! 2017.10.31
* Gorowyn (RoS) – updated! 2017.11.02. Towers, stairs, lava done. Did lava similar to Temple of Veeshan. Don’t fall into that area!

Overall, all the maps look really good, even as I edit in 3D modeling tool. As I complete quests, I will be adding location information and other notes to the maps.

If you want a full set of maps, first download the Brewall set and then install the RoS maps afterwards.

Brewall

New set of maps!

A massive set of updates to the maps that I use.  A bit of something for any EverQuest player, from Original EQ all the way through the new expansion.

Link to maps: https://www.eqmaps.info/wp-content/uploads/2017/10/brewall.zip

Overall changes:
* I moved credits/collection/raid/hunter legend info into layer 2 maps. I have a program that I wrote where I can re-generate this information. Lot’s of great info can be found in the legend, and best of all, I can add more without having to dig around editing the raw map files.  A great example of this would be for Sanctus Seru, one of the legend items says: Praesertum Bikun (1/4 Arx Key)- Timer: 3 days +/- 12 hours
* I renamed hundreds of zone connections.  Instead of “Neriak” it would say the actual zone name, such as “Neriak Foreign Quarter”. Another good example would be “Solusek B” will say “Nagafen’s Lair”.
* I reconciled all raid/hunter from original EQ through LDoN and made sure the mobs are listed in the map files and in the legend.  I am almost done with these achievements, and as I have done them, I’ve high-sunned mobs, and clarified their positions.  I am missing a few hunter locations, but I have a record of exactly which ones they are and plan on adding them.
Original EQ
* Halas – added Dok’s Cigars label
* Jaggedpine Forest – added mountains throughout zone
* Najena – added lock info
* Neriak Forest – added all NPCs
* Permafrost Keep – redid pit area. redid passage from pit to Vox’s lair
* Runnyeye – redid coloring to help navigate the different levels
* Steamfont Mountains – redid perimeter of zone. Added mountains. Added all NPCs
* Stonebrunt Mountains – added mountains. Redid rivers and water
Kunark
* Burning Woods – added mountains
* City of Mist – added lock info. Cleaned up map
* Frontier Mountains – added mountains
* Howling Stones – Cleaned up map. Clearly marked traps. Massive improvement on appearance
* Trakanon’s Teeth – Cleaned up ruins in SW and E
* Veeshan’s Peak – Redid lava tunnels. Added missing areas off the paths. Added missing lava tunnel area in NE.
Velious
* Crystal Caverns – redid coloring to help navigate levels
* Plane of Mischief – sunk a ton of time into redoing this zone. Massive improvement over any map I can find
* Temple of Veeshan – cleaned up map
* Tower of Frozen Shadow – cleaned up map
Luclin
* Acrylia Caverns – cleaned up map. Added labels. Added information on fake bridge, teleporter, and other missing info
* Akheva Ruins – cleaned up map
* Grimling Forest – cleaned up map. Adjusted zoneline to Hollowshade Moor
* Katta Castellum – added all NPCs
* Shadeweaver Thicket – added mountains
* Shadowhaven – cleaned up map. Added all NPCs
* Skyshrine – cleaned up map. Added arrows to maze area. Labeled teleporters. Clearly show pit traps
* Ssraeshza Temple – cleaned up map. Added a missing area to the basement. Added lock info
* The Deep – cleaned up ramp from pit area. Tweaked invisible bridge after falling off a couple times when doing hunter
* Tenebrous Mountains – added mountains
Planes of Power
* Bastion of Thunder – colored teleporters yellow to be consistent with my other maps
* Doomfire – redid the entire zone from scratch. The z-axis in any map I could find was off by a factor of 10
* Halls of Honor – added missing graveyard area near zone in. Added stairs. Added missing SW area of zone.
* Plane of Knowledge – added some missing NPCs
* Plane of Justice – cleaned up zone out area to Tranquility
* Plane of Nightmare – clearly show the one-way cliff dropoff. Also all the dropoffs in the hobgoblin caves
* Plane of Tactics – labeled teleporters, doors, NPCs
* Stronghold of the Twelve – redid the entire zone from scratch. All the maps I could find had z-axis problems
* Vegarlson – redid the entire zone from scratch. Z-axis was horrible in any map I could find
Legacy of Ykesha
* Dulak – fixed z-axis in central area of zone leading the mines. Fixed door locations, added missing doors. Cleaned up area around the bar’s shark hole
* Hates Fury – redid large portions of zone. Clearly marked steps, ladders
* Torgiran Mines – color coded underwater tunnels. Fixed doors
Lost Dungeons of Norrath
* Redid all the zones. Massive improvements to every single map.
* Walls are straight where they should be, improving appearance
* As I was doing the LDoN hunters, I fixed numerous mob locations
* Guk zones – redid all the maps with special focus on the multi-level & bridge areas
* Mir zones – redid all. Noted some raid locations
* Mmc zones – redid all
* Ruj zones – redid all
* Tak – redid all. Special focus on doors & stairs to make it easier to run through the zone
Gates of Discord
* Abysmal Sea. Redid map. Added all NPCs. Added boat path and labeled boat landing locations
* Barindu – Redid 90% of map. Map looks significantly better
* Ferubi – Adjusted zonelines
* Kod’Taz – I took the buildings that Goodurden had redone on his maps, cleaned them up, and placed them into the maps I had
* Natimbi Shores – added boat paths. Added all NPCs
* Nedaria’s Landing – added boat paths
* QVIC – flipped majority of zone over to what Goodurden had recently done, after cleaning it up
Omens of War
* Dranik’s Hollows (A) – redid map
* Dranik’s Hollows (B) – redid map
* Dranik’s Hollows (C) – redid map
Dragons of Norrath
* The Broodlands – cleaned up the labels. Cleaned up map. Lava is now red (versus brown). Consolidated over 1,000 lines
* Lavaspinner’s Lair – found a fake wall and added a missing area to the map!
* Lavastorm Mountains – cleaned up map. Added all NPCs
* Stillmoon Temple – redid map. Looks significantly better
* Thundercrest Isles – took Goodurdens recent map, cleaned it up, added stairs, doors, etc
The Buried Sea
* Buried Sea – used Goodurden’s as baseline. Cleaned up. Added boat paths. Tweaked geometry
* Deadbone Reef – used Goodurden’s as baseline. Cleaned up. Small geometry fixes
* Jardel’s Hook  – used Goodurden’s as baseline. Cleaned up. Fixed ship.
* Maiden’s Grave – used Goodurden’s as baseline. Cleaned up.
* Monkey Rock – used Goodurden’s as baseline. Cleaned up. Added upper levels to tower. Added terrain. Synchronized with Brother Island map
* Redfeather Isle – used Goodurden’s as baseline. Cleaned up.
* Suncrest Isle  – used Goodurden’s as baseline. Cleaned up.
The Darkened Sea
* Brother Island – leveraged Monkey Rock map
Depths of Darkhollow
* Corathus Creep – consolidated 3000+ lines. Cleaned up geometry. Clearly marked zonelines
* Corathus Lair – consolidated 2100+ lines. Colored levels. Added mine tracks
* Stoneroot Falls – clarified zonelines. Water is now blue
* Undershore – clarified zonelines. Water is now blue. Cleaned up ramps
Prophesy of Ro
* Arcstone – added labels throughout zone
Secrets of Faydwer
* Steam Factory – used Goodurden’s as baseline. Cleaned up
* SHIP Workshop – used Goodurden’s as baseline. Recolored levels. Labeled floors to match quest write ups on Allahkazam. Added steps
Empires of Kunark
Frontier Mountains – redid northern line of the zone and added RoS zone connection
Scorched Woods – added RoS zone connection
Housing
* Pirateship Interior – created map for this house. Dropped this layout into Jardel’s Hook map.
Ring of Scale
Overthere – my first draft of the zone. Very small file at just 125k. File now slightly larger now that I’ve included buildings & the trail around zone.
Skyfire – my first draft of the zone. Very small file at just 147k. File now slightly larger after adding some of the mountains.

Map files update

I just uploaded a new set of map files. Tons of label changes, zone cleanups, and even reworked zones.

The big stuff:
* Original EverQuest – added hunter mob locations to map & to the bottom legend. As I was adding them, I realized that my maps already had many of them (except for Cazic-Thule). I cleaned up all the names/colors. If I have personally high-sunned a roaming mob to its spawn location, I added a “HS” at the end of its label. If the legend has a ? in front of the name, I’m still not sure where it is located on the map. As I knock out zones, I’ll update the legends. Probably 98%+ are on the maps.
* Kunark – added hunter mob locations to map & to the bottom legend.
* Steamfont mountains – redid almost entire zone.  Why? I always ran around what I thought was an impassible mountain on east side of the zone, but I realized it you could run over it. Can’t believe I missed it for so long from the number of runs I made over to the zones in the NE.  Almost the entire outside periphery of the zone was just wrong in every map I looked at. So, I redid it all and added major mountains, along with a light grey line showing where the incline begins. Added all NPCs while I was at it.
* Heart of Fear: The Threshold – redid large portions of zone & changed coloring. Added more hunter locations based on EQResource info.
* Heart of Fear: The Rebirth – redid large portions of zone & changed coloring. Added more hunter locations based on EQResource info.
* Heart of Fear: The Epicenter – redid coloring. Added more hunter locations based on EQResource info.
* Plane of Shadows – redid coloring. Zone map looks much cleaner & easier to get around. Added more hunter locations based on EQResource info.
* Abysmal Sea – redid coloring and cleaned up geometry Main level of boat is black, upper decks and lower decks different colors.

Medium stuff:
* Added all NPCs to Butcherblock.
* Barren Coast – flipped geometry over to Goodren’s latest version, but added towers from other maps I had along with boat paths.

Small stuff
* The Forelorn Cavern – Added water near back of zone where fishing is possible (for tradeskillers looking for rare fish).
* The Dreary Grotto – Line optimized, took out over 1,200 lines.
* The Asylum of Invoked Stone – Line optimized, took out over 1,200 lines.
* The Moors – Line optimized. Dropped lines from 12,000 to 4,000. Added missing trails around zone.
* Muramite Proving Grounds – Flipped to Goodren’s geometry and cleaned up a bit.  He did great job redoing this zone.
* Kael Drakkel: The King’s Madness. Flipped to Kael, which was already clean.
* Lesser Faydark – fixed location of the zone-in to Mistmoore.
* Mistmoore – fixed location of the zone-in to Lesser Faydark.
* Western Wastes – clarified zone-in to Dragon Necropolis
* Dragon Necropolis – clarified zone-in to Western Wastes
* Runnyeye – added hunter location for mushroom on lowest level where I found another static spawn spot.
* Lake Rathe – fixed hunter location
* Toxxulia Forest – cleaned up cat city geometry.
* Xorbb – line optimized. Took out almost 3,000 lines
* Roost – line optimized. Dropped lines from 7,300 to 4,500.
* Old Blackburrow. Line optimized. Went from 14,400 lines down to 5,500.
* Old Kithicor. Line optimized. Went from 4,800 to 3,200.

New set of maps

A new set of maps that should appeal to a wide spectrum of players.

Get the maps HERE.

Overall changes:
* Added a customized legends to all maps (lower right). When I was fixing the Plane of Mischief map I had, I noticed there was a small legend with ZUKAT 04/07 in another spot. I thought it was fantastic, except that it was far too small to read. I wrote a program that creates customized legends and generated them for every zone in EQ. The items in the legend will differ based on zone (e.g., Kedge Keep will show path to Phinny’s room, Plane of Mischief will show tips to get out of maze, icy surfaces in Velketor and Kael Drakkal). As I redo zones in the future, I’ll probably be playing with this program.
* New 0,0 indicator with 1000 ruler.  The indicator and legend are both on Layer 2. If it gets in your way, just turn off the layer to hide it.
* Hunters! I really liked how EQResource added hunter information that was below the map showing name & placeholder info for Empires of Kunark.  I thought their idea was so good, I added this same level of information to my maps for House of Thule, Veil of Alaris, Rain of Fear, Call of the Forsaken, The Darkened Sea, and the Broken Mirror.  Best of all, the hunters themselves are also included on the maps themselves so they are easy to find.
* Collections! Hats off again to EQResource and how they provided collection information for Empires of Kunark.  I liked how they specified if it was ground spawn, NPC drop, or only found on Heroic Achievement missions. Once again, I liked the idea so much that I added this to my maps as well, and added it for all expansions where collections are available: Rain of Fear, Call of the Forsaken, The Darkened Sea, and the Broken Mirror. If I’ve ever picked up a collection from a spot, I added it to my map, along with the corresponding color tied to the legend.
* NPC additions. In this set of maps, I’ve visited all the starting cities and added every NPC I could find.  Also, if the NPC was a merchant, I reviewed what they sold and adjusted their label accordingly.  Outside starting cities, I’ve added hundreds of additional NPCs, named, location information, and more.
* Zone lines. I’ve fixed a ton of zone lines in Original EQ, Kunark, and Luclin that were in the wrong place, sometimes showing them way up a tunnel or far too close.
* Succor! I hauled around a heroic druid and succored in hundreds of zones and either added or fixed the location. I’ve been tracking which ones I’ve done, and it is amazing how wrong many were.  Eventually, I’ll get them all, but this was great start.
* Lines to nowhere. I’ve run a custom-written program to remove lines in maps where the originating point is the ending point. Lines that are shorter than 2 feet are merged into other lines (unless part of building walls where I want that level of detail). To date, I’ve removed 283,449 lines from the maps I originally obtained.

List of map changes by expansion:

Original EverQuest:
Ak’Anon – Cleaned up geometry. Added all NPCs.
Bazaar – Remapped the bazaar. Looks great!
Befallen – Labeled locks on doors. Added all NPCs/Named.
Blackburrow – Redid colors showing different levels.
Commonlands – Added all NPCs.
East Freeport – Remapped the zone. Looks fantastic compared to original.
Erudin – Cleaned up 2nd floor geometry & library. Added all NPCs.
Erudin Palace – Cleaned up colors for each level. Fixed jail area. Added all NPCs.
Estate of Unrest – Cleaned up geometry. Fixed stairs. Pit traps in basement labeled. Lot of improvements.
Everfrost Peaks – Remapped West side of zone. Added secret path near the frost giants.
Felwithe (both) – Added all NPCs.
Gloomingdeep – Remapped zone (tutorial A & B). Both look great!
Gorge of King Xorbb – Added all NPCs.
Grobb – Added all NPCs.
Halas – Added all NPCs.
Kaladim (both)  – Added all NPCs. Cleaned up 2nd floors, guard towers, house on dock, and more.
Kedge Keep – Cleaned up geometry. Added color coded vertical shafts between levels.
Misty Thicket – Added 2nd floor to watch towers with stairs. Added missing houses. Added all NPCs.
Mountains of Rathe – Added all NPCs.
Neriak Commons – Added all NPCs.
Neriak Foreign Quarter – Added all NPCS.
Neriak Third Gate – Added all NPCs.
North Karana – Added all NPCs.
North Qeynos – Added all NPCs. Clearly labeled pit traps in rogue’s guild area.
North Ro – Cleaned up the Oasis tower. Also redid buildings around the zone (inns, houses, etc).
Ocean of Tears – Visited each island and cleaned up labels, colors, and much more.
Oggok – Added all NPCs.
Paineel – Cleaned up 2nd floor geometry. Added all NPCs.
Permafrost Keep – Cleaned up basement area. Clearly show fake floors on way to Vox. Cleaned up path from basement to Vox.
Plane of Knowledge – Fixed z-axis on a lot of labels. Cleaned up three towers to the library. Added all NPCs.
Qeynos Catacombs – Added all secret doors, fake floors, traps, and one-ways.
Qeynos Hills – Added all NPCs.
Rivervale – Cleaned up geometry in Bank & Tavern. Added all NPCs.
South Karana – Added all NPCs.
South Qeynos – Redid arena & all stairs. Added all NPCs.
Surefall Glade – Cleaned up the bear caves. Much easier to navigate!
Temple of Solusek Ro – Cleaned up all geometry. Added all NPCs.
The Forgotten Halls – Remapped the zone. Looks great.
The Plane of Hate (v2) – Massive cleanup on colors. Walls are now black, steps are grey, second floors colored differently, added doors. Much easier to tell how to actually move in this zone.
West Freeport – Remapped zone. Looks fantastic compared to original
West Karana – Added all NPCs.

Ruins of Kunark:
Chardok – Colorized different areas to match the EoK map I did. Fixed stairs/doors/etc.
Chardok Halls of Betrayal – Redid entire zone. My new map has straight walls, water, bridges, and all NPCs.
City of Mist – Cleaned up colors between levels. Labeled key doors.
East Cablis – Added all NPCs. Cleaned up maze area.
Field of Bone – 2nd floor cleanup on buildings outside Cablis.
Firiona Vie – moved the good NPCs that were still showing in city to the eastern outpost, fixed their descriptions.
Frontier Mountains – Added mountains to terrain.
Howling Stones – Added trap, one-ways along with clean geometry.
Kaesora – standardized colors, labeled the one-ways going into different areas. Clearly labeled fake floors.
Karnor’s Castle – fixed tons of geometry and added stairs.
Kurn’s Tower – pulled into 3rd model and fixed all the floors, stairs. Colorized different levels.
Lake of Ill Omen – redid the Sarnak fortress in the SW. Redid goblin caves in North, added mountains. Fixed 2nd floors outside Cablis.
Overthere – Added all NPCs.
Skyfire – Added bunch of named mobs. Added mountains to terrain.
Swamp of No Hope – 2nd floor cleanup on buildings outside Cablis.
Temple of Droga – Cleaned up map, including areas where large rooms that were missing interior walls.
Timorous Deep – Added NPCs on islands.Warsliks Wood – 2nd floor cleanup on buildings outside Cablis.
West Cabilis – Added all NPCs. Remapped maze & clearly show the one-ways.
Veeshan’s Peak – Added locked door information & under-lava tunnel.

Scars of Velious
Crystal Caverns – Redid portions of zone and colorized levels to help find way through orc tunnels at zone-in.
Plane of Mischief – Redid the original ZUKAT map. Colorized the different levels.
Siren’s Grotto – Redid under water portions and cleaned up vertical tunnels.
Skyshrine – Redid large portions of zone. Cleaned up and colorized different levels.
Temple of Veeshan – Redid entire southern and northern areas of zone. After clean-up, added stairs & doors. Looks much better!
Thurgadin – Redid portions of zone. Cleaned up and colorized different levels.
Velketor’s Labyrith – Redid almost entire zone. Clearly show icy areas on ramps. Added all NPCs.

Shadows of Luclin
Echo Caverns – Redid geometry. Added all NPCs.
Grieg’s End – Redid about 90% of the zone. None of original lines were straight.  Added doors/stairs. Added all NPCs.
Katta Castellum – Redid buildings. Labeled buildings. Added secret doors / locked doors. Added all NPCs.
Sanctus Seru – Added top floors to the four main towers. Cleaned up Seru’s tower. Added all NPCs. Added NPC timer info to legend.
Shadow Haven – Redid geometry. Added all NPCs.
Shar Val – Colorized levels. Added stairs / doors. Added all NPCs. Ton of work on this zone.
Ssraeshza Temple – Redid geometry. Added lock door info. Looks significantly better.
The Nexus – Cleaned up geometry.
The Twilight Sea – Added all NPCs. Cleaned up western tower.
Umbral Plains – redid caves.

Planes of Power
Overall – I’ve indicated trees on many of the maps with “T” labels. If you are hunting for tradeskill saps, this should help!
Doomfire – redid entire zone from scratch. All the maps I could find had problems with z-axis and height filter would not work.
Eryslai – colorized levels and added labels & all NPCs.
Plane of Disease – fixed southern caves. Cleaned up castle area.
Plane of Justice – cleaned up geometry. Colorized levels.
Plane of Nightmare – Redid the entire zone from scratch. All the maps I found had problems with z-axis and height filter would not work. New map has a lot more detail and clearly shows one-ways.
Plane of Storms – Cleaned up geometry & added “T” markers to show where trees are located to help tradeskillers get sap.
Plane of Torment – Massive redo. Fixed all the multi-level areas clearly showing stairs & doors. Also redid the entire central tower. Added ton of named mobs.
Plane of Tranquility – Added all NPCs. Added all new zones through EoK.
Plane of Valor – Ton of cleanup.
Reef of Coirnav – Colorized upper level from lower level. Cleaned up geometry & added labels.

Legacy of Ykesha
Crypt of Nadox – Cleaned up geometry. Added stairs, labels, NPCs.
Dulak’s Harbor – Cleaned up 50% of zone geometry.
Gulf of Gunthak – Added all NPCs. Cleaned up beach area, houses, and fort areas.
Hate’s Fury – Massive cleanup. Colorized levels, added stairs. Looks much better.

Lost Dungeons of Norrath
Gukta zones – redid all the Gukta zones with colorized levels and labels.

Gates of Discord
Tipt – geometry cleanup
Vxed – geometry cleanup

Dragons of Norrath
Tirranun’s Delve – geometry cleanup
The Accursed Nest – geometry cleanup

Prophecy of Ro
Freeport Academy – redid zone from scratch
Freeport City Hall – redid zone from scratch
Feeport Hall of Truth – redid zone from scratch
Freeport Militia House – redid zone from scratch
Freeport Theater – redid zone from scratch

The Serpent’s Spine
Crescent Reach – Added all NPCs. Cleaned up central tower structure.

House of Thule
Hunter information for all zones at bottom of map

Veil of Alaris
Hunter information for all zones at bottom of map

Rain of Fear
Collection information for all zones at bottom of map
Hunter information for all zones at bottom of map

Call of the Forsaken
Collection information for all zones at bottom of map
Hunter information for all zones at bottom of map

The Darkened Sea
Collection information for all zones at bottom of map
Hunter information for all zones at bottom of map

The Broken Mirror
Collection information for all zones at bottom of map
Hunter information for all zones at bottom of map

Empires of Kunark
Collection information for all zones at bottom of map
Hunter information for all zones at bottom of map

Enjoy!
Brewall